AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in Netherlands Q1 2024
Discover the performance trends of the top 5 boxing games on iOS in the Netherlands during Q1 2024, including download, revenue, and active user insights.
In Q1 2024, the top boxing games on iOS in the Netherlands showed varied performance across downloads, revenue, and active users. Here’s a closer look at how each app fared, with data provided by Sensor Tower.
MMA Manager 2: Ultimate Fight saw a significant uptick in both revenue and downloads throughout the quarter. Weekly revenue started at $15 in early January and peaked at $471 in the final week of March. Downloads followed a similar trajectory, starting with 11 downloads in the first week and reaching 972 by the last week. Active users also showed a steady climb, starting from 262 in the first week and ending at 1.4K.
EA SPORTS™ UFC® 2 experienced consistent download numbers, beginning with 252 in the first week of January and maintaining a steady range, peaking at 273 in mid-March. Weekly revenue showed modest growth, starting at $18 and reaching $90 by the end of the quarter. Active users remained robust, hovering around 4K throughout the period.
I, The One - Fighting Games had a fluctuating download trend, beginning with 206 downloads in the first week and ending with 104 by the last week of March. Revenue was minimal, with only a few weeks showing any earnings, peaking at $7 in mid-February. Active users saw a decline over the quarter, starting at 1.9K and ending at 1.6K.
Real Boxing 2 showed a varied performance in downloads, with a high of 372 downloads in the week of February 19 and a low of 23 in mid-January. Revenue also fluctuated, starting at $37 and peaking at $253 in the second week of January. Active users were relatively low, starting at 251 and ending at 126 by the end of the quarter.
Arm Wrestling Master had a stable download trend, starting with 175 in the first week and maintaining around 100 downloads per week. Revenue was consistently zero throughout the quarter. Active users showed slight fluctuations, starting at 465 and ending at 408 by the last week of March.
For more detailed insights and data, visit Sensor Tower.